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Sorti

A mobile recycling assistant that helps users identify how to sort everyday waste, scan items, and find nearby recycling points.

Role
Product Designer
Platform
Mobile App · iOS
Focus
UX Strategy · Information Architecture · Mobile UI

Context / Role

Recycling often requires more knowledge than users expect. Different materials need different preparation, collection points accept different categories, and even common household items can be difficult to classify correctly.

I designed Sorti as a mobile-first experience that brings this information into one structured product.

My work covered the product structure, user flows, information architecture, visual direction, reusable UI components, and core mobile experiences including sorting guidance, collection points, and pickup scenarios.

The Challenge

Turning recycling knowledge into clear everyday actions

The main challenge was not simply giving users more information about recycling.

The product needed to answer a few practical questions quickly:

  • What type of waste is this?
  • Can it be recycled?
  • How should I prepare it?
  • Where can I take it?
  • Is there an easier way to dispose of it?

Long educational content or complex environmental terminology would make the experience harder to use in the moment.

The goal was to transform this information into short, contextual guidance that helps users make the next decision quickly.

Key Sorti screens: onboarding with the mascot, account, sorting catalog, material guidance, scanner and collection points map

Product Structure

Organizing the experience around real recycling tasks

I structured the app around the main actions users may need throughout the recycling process:

Sorting — understand materials and disposal rules

Map — find nearby collection points

Scan — identify an item more quickly

Courier — arrange collection when drop-off is inconvenient

Profile — manage the personal experience and account

This keeps education connected to action. Instead of learning about recycling in one part of the app and then searching elsewhere for what to do next, users can move directly from identification to disposal.

Bottom navigation — sorting, map, scan, courier, profile — linked to the screen behind each tab

Sorting Guidance

Helping users understand what belongs where

Sorting is the core educational experience of the product.

Rather than presenting recycling rules as long articles, I organized information around recognizable material categories and everyday objects.

Users can browse categories such as plastic and then move into more specific item types to understand:

  • whether the item can be recycled
  • how it should be prepared
  • which material classification it belongs to
  • where it can be accepted

Visual objects and 3D elements make different waste types easier to recognize, while the content focuses on practical instructions rather than environmental theory.

The goal was to make sorting feel like a guided decision, not a research task.

From the plastic category to mailing bags: whether it can be recycled, how to prepare it, its material code and where to take it

From Material to Action

Connecting education with the next step

Understanding how an item should be recycled is only useful if the user can act on that information.

Material detail screens connect sorting guidance directly with the next available action.

After learning how to prepare an item, users can continue to a nearby collection point instead of leaving the flow and searching for one separately.

This creates a simple sequence:

Identify → Understand → Prepare → Recycle

and keeps the experience focused on completing the task rather than only providing information.

Identify, understand, prepare, recycle: scanning a carton, the mascot naming it, preparation tips and the nearest collection point

Map & Collection Points

Making local recycling options easier to find

The map turns general recycling guidance into location-specific action.

Users can explore nearby collection points and open a location to understand where recyclable materials can be taken.

Instead of treating the map as a separate utility, I connected it directly to the sorting experience so users can move from a specific material to a relevant disposal option.

This reduces the gap between knowing what to do and knowing where to do it.

Collection points map and a point's card with opening hours, accepted materials, a route button and courier ordering

Flexible Ways to Recycle

Supporting both drop-off and pickup scenarios

Not every user can conveniently travel to a collection point, so the product also considers alternative disposal scenarios.

Alongside self-service drop-off, Sorti includes a courier experience for users who prefer recyclable materials to be collected.

This extends the product beyond education and creates a more flexible recycling journey:

learn how to sort → choose how to dispose → complete the task

By supporting different levels of effort, the experience can adapt to users rather than assuming one recycling behavior works for everyone.

Two ways to dispose after learning how to sort: drop-off at a collection point or courier pickup with a time slot

Visual Language

Making sustainability feel approachable rather than instructional

I wanted the product to feel encouraging and accessible rather than institutional.

The visual direction combines a soft neutral foundation with green, orange, and deep purple accents, creating clear hierarchy while maintaining a recognizable environmental character.

A friendly mascot and expressive 3D objects add personality to educational moments and make material categories easier to recognize.

The interface itself remains intentionally simple, allowing the visual elements to support the content without competing with the primary actions.

UI System

Creating a consistent foundation for the mobile experience

I created a reusable UI kit covering the core interface patterns used throughout the app, including:

  • primary and secondary actions
  • input fields and validation states
  • selection controls
  • bottom navigation
  • icons
  • typography and color styles

Reusable components helped keep repeated interactions consistent across onboarding, sorting, map, courier, and account flows.

The system was designed to support the playful visual identity while keeping the functional interface predictable and easy to navigate.

Outcome

A clearer path from recycling uncertainty to action

The final concept brings education, identification, local infrastructure, and disposal options into one mobile experience.

Rather than expecting users to already understand recycling rules, Sorti guides them through the process and connects information directly with the action they need to take next.

The product establishes three core outcomes:

Clearer decisions
Material guidance helps users understand what can be recycled and how to prepare it.

Actionable local context
The map connects recycling knowledge with nearby collection options.

Lower effort
Alternative flows such as scanning and pickup reduce the amount of work required to complete the recycling journey.

Reflection

This project showed me that simplifying a service is often less about reducing information and more about presenting the right information at the moment it becomes useful. Designing Sorti helped me think about recycling not as an educational topic, but as a sequence of small decisions that a product can make easier.

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